Sonic’s company manages to save the fiscal year after those losses caused by the pandemic.
SEGA Sammy Holdings, SEGA’s parent company, released its financial results for the past fiscal year this morning. Some results with great news to the company. And you will remember that SEGA incurred extraordinary losses last year due to the pandemic, since a large part of its operations resided in physical businesses such as arcades, casinos, stores, pachinko machines and the like. After several quarters of moves and restructurings, the company has managed to save the furniture.
The video games division grows in a difficult year for SEGAOr rather, SEGA has managed to close the year with benefits. In total, the company records net sales of 277,748 million yen for the full year (2,100 million euros), a decrease of 24.2% compared to the previous year. Operating income is 6,553 million yen (-76.3%) and ordinary income is 1,715 million yen (-93.2%). Still, the company ends the year on a positive note, something that didn’t seem easy in the fall. As you will understand, this steep decline is due to the absence of a large part of its sources of income due to the pandemic, which led to the sale of its physical premises division to cut losses.
However, the data from its video game division is much more positive. Although its net sales fell by 12% to 217.8 billion yen, this division has increased their profits by 71.6% from the previous year, up to 29.9 billion yen. The drop in sales is explained by the same thing as before: the closure of physical stores has led to lower sales of your arcade machines, which are accounted for within this same segment. And the increase in profits is due (in part) to recurring sales of PC and console games due to the pandemic.
SEGA wants to publish a “Super Game” in 5 years
Looking to the future, SEGA plans to invest aggressively in growth of its divisions, dedicating a total of 100 billion yen in 5 years for it. In fact, they hope to double the benefits of their entertainment segment between now and March 2024. And to do this, they plan to follow several strategies. On the one hand, SEGA wants turn your existing sagas into global brands with success around the world, to solidify its income base in the medium term. And indeed, the report notes that 53.4% of its sales of video games last year come from outside of Japan.
It is an FPS developed by a European studySomething his vice president spoke about this morning, stating that he wants future Atlus games to have simultaneous and multiplatform releases. And on the other hand, more in the long term, SEGA hopes publish a “Super Game” in the next 5 years. This is not a nickname that we give it, as the company calls it when presenting its results. According to the slides, it will be about an FPS with online elements, which is being developed by a European study Unspecified.
Its creation points to a period “between 3 and 5 years from now”, and SEGA’s objective is that generates at least 100 billion yen throughout his life. A total equivalent to about 755,800,000 euros, approximately, so it is understood that SEGA’s expectations are very high regarding him. Analysts such as Daniel Ahmad speculate that it is a AAA game-as-a-service development, with a metaverse that develops over time, following the success of games like Fortnite. However, at the moment there is no more information than this.
We remind you that Creative Assembly has been working on a new mysterious FPS for years. A team that is not only part of the SEGA family, but is also the largest studio in the UK. So it seems quite likely let your project be this “Super Game” spoken of. After closing a difficult year for the company, SEGA is preparing for a future more ambitious than ever, focused above all on video games. For our part, and if you have not tried it, we leave you with the analysis of Yakuza: Like a Dragon.
More about: SEGA, Fiscal Results, Creative Assembly and FPS.