Developed by Housemarque, it will be available on April 30 and they highlight it as a technical feat.
There is very little left for Returnal, the next one to be released PS5 exclusive game, with which Housemarque, study responsible for this aventura roguelike, aims to bring this genre closer with a AAA adventure. In the last hours we have learned new details of the game, specifically its technical side. According to Modo, a program on PlayStation Portugal, the title will take advantage of the PS5 power in this aspect.
In this show, as we have seen through GamingBolt, they ensure that Returnal runs Dynamic 4K and 60 FPS with ray tracing enabled. Apparently, the video of the show was active on YouTube, but they have made it private. Perhaps because it is information with various nuances, but the game’s official website also confirms the resolution and a stable framerate.
There are doubts about the implementation of ray tracing in ReturnalTaking a look at other technical documents, we come across a video from The Bit Analyst, where he does a technical analysis of the game. Among other points, it confirms the dynamic resolution, although it points out that rarely reaches 2160p and most of the time runs at 1440p, ensuring that it is difficult to determine due to scaling. Regarding the framerate, it seems that it stabilizes at 60FPS, with some slight drop in the moments of greater action and stress, although it stays with enough in that band most of the time.
More complicated is the ray tracing issue, whose lighting and reflections do not seem to take advantage of this technology. The Bit Analyst himself gives several examples that cause him doubts about the use of RT in Returnal, so we will have to wait for more detailed analysis when the game goes on sale in just a few days. Although technically it looks flawless. The fact is that, on the official Returnal website, it says the following:
“By leveraging the PS5’s ray tracing hardware, we are able to deliver high-quality lighting in real time. Our global lighting system uniquely adapts to the random location of the worldwhile the neon-lit projectiles create that fever-dreamy, arcade-like feel our team is known for, “said Ethan Watson, CTO for the game.
If you want to know more about the game, don’t miss our impressions after playing Returnal, which we classify as a narrative bombshell.
More about: Returnal, PS5, Housemarque and Roguelike.